Check it out, leave comments if you think changes are needed or you have some ideas. Though this is the basic final form, nothing massive is going to change.
hey there here are my two cents. I did a slight paintover also so I'll send that. This is minor stuff that can be addressed pretty fast.
-Type is too tranparent and hard to read. If this is cover art and it is also going to be used on other sites for promational material we should see the name of the game more clearly on the lower left.
-Where are the explosions? I'm seeing a lot of missiles and beams being fired but I'm not really seeing anything getting blown up. Did slight paintover to illustrate this.
I'm a bit distratacted by that circular object on the upper left. What is that? I feel like the focus should be on that tower structure that is getting attacked on the planet on the lower right but I'm looking more at that circle thing mainly because of the strong highlints and blue lens flares. Maybe tone it down a bit. Again I showed this in the paintover.
I'd introduce some more color to the scene. I feel like a lot of parts are blending together too much because they are the same values and colors.
Looks fantastic!
I agree with the comment about the numbers at the harvester's base. Symbols would look better and avoid a clock / roulette feel.
Awesome color palette also!
Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]Read More »
We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]Read More »
The Blaze family had long been controversial. They supported the Shepherds, but continually frustrated the Orthodox elements of their faction. Joseph Blaze was especially known for his tolerance of the weakling families that used genetic engineering to alleviate the sicknesses that exposure to the Earth’s surface had inflicted on them. Such tensions between orthodoxy and […]Read More »
Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]Read More »
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