This is the recommended development process that our developers should follow. We will improve the process as we learn more. When you get set up, checkout the code into two locations. One is used for development and that is where you do your changes. The other is for verification, you never change anything in that location, you […]
There are several game entities that can be detected in the game, all of which implement the IPhysicalEntity interface, which has location properties. Mobile entities implement IMovableEntity, which inherits IPhysicalEntity and also has motion properties. At the moment the releveant entities are: Ships Projectiles Turrets Supply drops (planned) Probes (planned) Each of these are entities […]
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