This post explains the steps required for releasing our software. It should be updated to reflect our latest tooling and processes. Universal Windows Platform (UWP) Build From Unity Build->Asset Bundles to repack the bundles for the platform. Build->Client to build the actual package From the Ballistic solution, create the app package build option for the […]
Localization system is for applying multi language for players coming from different regions: This means we don't use text strings directly in the project but we use keys to get the strings from our Localized resource file: Steps to Add text strings to our default resource :- Add key and value to Unity\Assets\StreamingAssets\LocalizedTextDefault.json file. If the [...]
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