IAP system

The IAP system has the purpose of letting users perform “real money purchases” from within the client app. The complexity lies in the fact that it is desired to have a unified interface for all supported client platforms and also from the inherent security risks when dealing with money transactions.   Overview A transaction within […]

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Web API Client

Introduction The Web API Client is a simple object that allows to send HTTP GET requests with an integrated caching system. The client can be used in all projects, the Unity one and standard .NET ones (for example the Server of the Website). Two implementations exist, one for the Unity project and the other one […]

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Play test Sessions

As a team, we hold frequent sessions to test and balance the game. This post describes what our own team needs to do during these sessions. All team members are expected to attend most sessions. Each session will have an owner that will drive the session. If the owner is not present at the start […]

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We now have a stable beta on the Windows Store. If you are on Windows 10, you can grab it here: https://www.microsoft.com/store/apps/9n4shfc15wks. Using an earlier, obsolete and outdated, version of Windows? Then you can either upgrade to Windows 10 or wait for our upcoming release on Steam! If you are a Mac or Linux then it […]

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War to the Core

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  • Solo missions

    Solo missions

    Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]Read More »
  • We made it to the Top 100!

    We made it to the Top 100!

    We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
  • Full Campaign Series, Version 3

    Full Campaign Series, Version 3

    Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]Read More »
  • Story: Episode 1, Version 2

    Story: Episode 1, Version 2

    The Blaze family had long been controversial. They supported the Shepherds, but continually frustrated the Orthodox elements of their faction. Joseph Blaze was especially known for his tolerance of the weakling families that used genetic engineering to alleviate the sicknesses that exposure to the Earth’s surface had inflicted on them. Such tensions between orthodoxy and […]Read More »
  • Story: Episode 1

    Story: Episode 1

    Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]Read More »
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