The game audio now is refactored and centralized through FMOD and audio packs in unity, this new implementation allows us to control and manage all audio through 2 steps, this also will allow us to freely add multiple audio packs that hold all audios inside the game. The 2 steps are separate so it doesn’t […]
Follow these steps to checkout the game on a Mac. Install SmartSVN (or your favorite SVN client). Create a root folder somewhere with lots of space, let’s call it “Ballistic” (the code name for our game). Checkout the repositories you need under the “Ballistic” folder. Typically you will need three repositories. Common Audio Unity Frequently […]
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