Profile Page It’s not the size of the dog in the fight, it’s the size of the fight in the dog. Mark Twain Although numerical or qualitative advantage should never be underestimated, in hands of fearless few, battle ground may turn into an art and outnumbering enemy will flee in hope of mercy. If they […]
Rapid Fire User input 1 – When the user presses the mouse left button it will invoke ClientRapidFiring.LocalPlayerStartedRapidFiring() this method will Process the StartRapidFireClientAction with the necessary data 2 – If the user still holding the left button ClientRapidFiring.UpdateRapidFiring() will run every certain time and it will invoke UpdateRapidFireEntityClientAction , this will update the bearing […]
Shipcontroller.cs Controllers the process on the visual 3d ship “ShipInteractionManager.cs is the bridge between the user and the controller” when the player chooses a slot or component to buy, sell or whatever, its view is ShipView.cs has the slots and the components UpgradeController.cs Controllers the updating of the components and its view is UpgradeView.cs ComponentPropertiesController.cs […]
The mothership is at the heart of our struggle. When you’re out in space, fighting against an onslaught of enemies, your mothership is your single hope to survive and leave Earth alive, along with the millions that have been entrusted to you. It’s the vehicle that opens up new opportunities in distant systems. So… Keeping […]
New Mothership Design – Coming to a game near you The mothership is at the heart of our struggle. When you’re out in space, fighting against an onslaught of enemies, your mothership is your single hope to survive and leave Earth alive, along with the millions that have been entrusted to you. It’s the vehicle […]
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