Hello space cadets!

Today, we will be discussing deployable drops, and how do they function, what are their drawbacks, and how to properly manage to use them in an efficient way.

Firstly, there are 5 types of drops: turrets, harvesters, static probes, space mines and lastly supply caches.

  • Electric energy storage: It is the energy of the ship, most of the commands exerted by the spaceship cost energy, so you have to wisely spend your ship energy.
  • Some drops must be connected to using the supply-hook in order to control it, otherwise, it is going to be in neutral mode (which can, for example, attack whoever comes nearby).


#2 Turrets They are powerful machines which support you when you are being outnumbered, but they consume energy. They need to be hooked as soon as they are deployed, otherwise, they would attack friend or foe.


#3 Harvesters These are great for harvesting energy to boost your energy reserves. You can connect to harvesters via a supply link to directly gain a boost to your energy regeneration rate, or if you leave it unconnected it will drop supply caches around it that you can later collect.


#4: Supply cache is a resource supply stash, which you can drop by draining your own resources to help your allies (or yourself at a later time).


#5 Mines will trigger as soon as any ship gets nearby including the ship that dropped them.


#6 Static Probes are structures that act as wards to help you keep an eye on the far reaches of the planet. They reveal the area around them and also detect hidden entities, such as mines within their range.


That’s it regarding the drops.


Hurry up and join our beta-phase and give us your feedback and suggestions.


Thanks for your continued support!



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Author sonicrush0
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