The bug reporting system is a system that correlate server and clients logs when an error or exception happen on any of them. and store those logs in an accessible container for us developers so that we can debug the errors and fix them as fast as possible. The system automatically report errors as soon […]
The dialogue system is responsible for delivering information to the player, it’s responsible to show story dialogues, hints and controls assisting messages. The dialogue system is divided into 3 sections The dialogue popup panel The dialogue popup manager The dialogue popup library (Contains story characters data, hints data and visual library) First: The dialogue Popup […]
In order to increase our testing for server code and prevent long time blockers and sudden server dropping. We will use no-ip service to enable setting up a static address for the devs local server to be used / connected to remotely/publicly. To do that you will need to register for the no-ip service (it’s […]
The game audio now is refactored and centralized through FMOD and audio packs in unity, this new implementation allows us to control and manage all audio through 2 steps, this also will allow us to freely add multiple audio packs that hold all audios inside the game. The 2 steps are separate so it doesn’t […]
We now have smaller objects and faster gamplay pace. Earlier the default game objects sizes were too big, a ship was almost as big as a country, and with the implemented mechanics for movement, the ships appeared to move so slow and had low range, also the big sizes were always blocking vision on the […]
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