The bug reporting system is a system that correlate server and clients logs when an error or exception happen on any of them. and store those logs in an accessible container for us developers so that we can debug the errors and fix them as fast as possible. The system automatically report errors as soon […]

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The Dialogue System

The dialogue system is responsible for delivering information to the player, it’s responsible to show story dialogues, hints and controls assisting messages. The dialogue system is divided into 3 sections The dialogue popup panel The dialogue popup manager The dialogue popup library (Contains story characters data, hints data and visual library) First: The dialogue Popup […]

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In order to increase our testing for server code and prevent long time blockers and sudden server dropping. We will use no-ip service to enable setting up a static address for the devs local server to be used / connected to remotely/publicly. To do that you will need to register for the no-ip service (it’s […]

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The game audio now is refactored and centralized through FMOD and audio packs in unity, this new implementation allows us to control and manage all audio through 2 steps, this also will allow us to freely add multiple audio packs that hold all audios inside the game. The 2 steps are separate so it doesn’t […]

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We now have smaller objects and faster gamplay pace. Earlier the default game objects sizes were too big, a ship was almost as big as a country, and with the implemented mechanics for movement, the ships appeared to move so slow and had low range, also the big sizes were always blocking vision on the […]

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War to the Core

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  • Solo missions

    Solo missions

    Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]Read More »
  • We made it to the Top 100!

    We made it to the Top 100!

    We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
  • Full Campaign Series, Version 3

    Full Campaign Series, Version 3

    Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]Read More »
  • Story: Episode 1, Version 2

    Story: Episode 1, Version 2

    The Blaze family had long been controversial. They supported the Shepherds, but continually frustrated the Orthodox elements of their faction. Joseph Blaze was especially known for his tolerance of the weakling families that used genetic engineering to alleviate the sicknesses that exposure to the Earth’s surface had inflicted on them. Such tensions between orthodoxy and […]Read More »
  • Story: Episode 1

    Story: Episode 1

    Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]Read More »
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