Rapid Fire User input 1 – When the user presses the mouse left button it will invoke ClientRapidFiring.LocalPlayerStartedRapidFiring() this method will Process the StartRapidFireClientAction with the necessary data 2 – If the user still holding the left button ClientRapidFiring.UpdateRapidFiring() will run every certain time and it will invoke UpdateRapidFireEntityClientAction , this will update the bearing […]
Shipcontroller.cs Controllers the process on the visual 3d ship “ShipInteractionManager.cs is the bridge between the user and the controller” when the player chooses a slot or component to buy, sell or whatever, its view is ShipView.cs has the slots and the components UpgradeController.cs Controllers the updating of the components and its view is UpgradeView.cs ComponentPropertiesController.cs […]
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