How rapid fire works

Rapid Fire User input 1 – When the user presses the mouse left button it will invoke ClientRapidFiring.LocalPlayerStartedRapidFiring() this method will Process the StartRapidFireClientAction with the necessary data 2 – If the user still holding the left button ClientRapidFiring.UpdateRapidFiring() will run every certain time and it will invoke UpdateRapidFireEntityClientAction , this will update the bearing […]

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Shipcontroller.cs Controllers the process on the visual 3d ship “ShipInteractionManager.cs is the bridge between the user and the controller” when the player chooses a slot or component to buy, sell or whatever, its view is ShipView.cs has the slots and the components UpgradeController.cs Controllers the updating of the components and its view is UpgradeView.cs ComponentPropertiesController.cs […]

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Localization system

Localization system is for applying multi language for players coming from different regions: This means we don't use text strings directly in the project but we use keys to get the strings from our Localized resource file: Steps to Add text strings to our default resource :- Add key and value to Unity\Assets\StreamingAssets\LocalizedTextDefault.json file. If the [...]
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War to the Core

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  • Solo missions

    Solo missions

    Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]Read More »
  • We made it to the Top 100!

    We made it to the Top 100!

    We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
  • Full Campaign Series, Version 3

    Full Campaign Series, Version 3

    Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]Read More »
  • Story: Episode 1, Version 2

    Story: Episode 1, Version 2

    The Blaze family had long been controversial. They supported the Shepherds, but continually frustrated the Orthodox elements of their faction. Joseph Blaze was especially known for his tolerance of the weakling families that used genetic engineering to alleviate the sicknesses that exposure to the Earth’s surface had inflicted on them. Such tensions between orthodoxy and […]Read More »
  • Story: Episode 1

    Story: Episode 1

    Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]Read More »
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