To turn a machine into a game server, you need to do the following: Step 1: Provision the game server binaries There are two ways to accomplish this: Automatically via the Bootstrapper. Refer to this: http://wartothecore.com/blog/2017/06/17/how-to-use-server-agent-bootstrapper/ Manually. Copy the server binaries to the machine. Get them from Jenkins: http://build.forgottenmines.com:8080/job/Ballistic/lastSuccessfulBuild/artifact/Ballistic/Server/Photon/Server/deploy/deploy.zip. Put a server ID for the […]
We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]
Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]
A New Initiative A story by Sergiu Jenescu A pilot is standing on a cliff, near a quarantine zone. He is gazing across a desert, with large sand dunes and a few dead bodies near the cliff. He is dressed in uniform, and has a special mask to prevent him from breathing polluted air. He looks […]
Overview Our team members are our most valuable asset, so we need to invest in selecting and growing our members. When hiring new members, you should aim to hire candidates that are even better than yourself. Ideally those that you feel you will personally improve when they work with you in the team. In particular, […]
Follow these steps to checkout the game on a Mac. Install SmartSVN (or your favorite SVN client). Create a root folder somewhere with lots of space, let’s call it “Ballistic” (the code name for our game). Checkout the repositories you need under the “Ballistic” folder. Typically you will need three repositories. Common Audio Unity Frequently […]
As a team, we hold frequent sessions to test and balance the game. This post describes what our own team needs to do during these sessions. All team members are expected to attend most sessions. Each session will have an owner that will drive the session. If the owner is not present at the start […]
We now have a stable beta on the Windows Store. If you are on Windows 10, you can grab it here: https://www.microsoft.com/store/apps/9n4shfc15wks. Using an earlier, obsolete and outdated, version of Windows? Then you can either upgrade to Windows 10 or wait for our upcoming release on Steam! If you are a Mac or Linux then it […]
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