We have a solo play mode, each solo play round is based on a solo mission. A solo mission is composed of entities and objectives. The solo mission is done when all the objectives are completed. Each Objective is a based on our property collection which means it can have any desired parameters based on […]
We have an abstract input system which should allow us to easily add more than one mechanism for input handling and easily switch between them. Previously all of our input handling happened in the same class. The input handling code grew huge and ugly. We refactored the old class into separate input handlers classes. Each […]
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