Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]
Traveling halfway across the globe to attack an enemy is a hassle. To get close and dirty without really getting close, we are introducing a new feature: The Interceptors Launch Pad Placed away from your base, these bad boys will generate swarms of interceptors at regular intervals and get to business. Launch pads are a […]
So here is a brief about the ideas involving upgrade mechanics and I made it into 3 scopes Pre-match planning There is a discussion here in which way we want the player to play, do we want him to play in an individual manner or with team composition in mind, do we need to […]
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