Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]
Interceptors are among the upcoming new features in development for War to the Core. They are small, automated warships that alternate between attack and defense. Player-controlled Motherships can fight against incoming enemy Interceptors to defend their base or fly alongside their own fleets of Interceptors to victory. You can also exercise some tactical control over your […]
It’s not the size of the dog in the fight, it’s the size of the fight in the dog. Mark Twain Although numerical or qualitative advantage should never be underestimated, in hands of fearless few, battle ground may turn into an art and outnumbering enemy will flee in hope of mercy. If they are able […]
The mothership is at the heart of our struggle. When you’re out in space, fighting against an onslaught of enemies, your mothership is your single hope to survive and leave Earth alive, along with the millions that have been entrusted to you. It’s the vehicle that opens up new opportunities in distant systems. So… Keeping […]
We now have a stable beta on the Windows Store. If you are on Windows 10, you can grab it here: https://www.microsoft.com/store/apps/9n4shfc15wks. Using an earlier, obsolete and outdated, version of Windows? Then you can either upgrade to Windows 10 or wait for our upcoming release on Steam! If you are a Mac or Linux then it […]
We now have smaller objects and faster gamplay pace. Earlier the default game objects sizes were too big, a ship was almost as big as a country, and with the implemented mechanics for movement, the ships appeared to move so slow and had low range, also the big sizes were always blocking vision on the […]
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