Log Management

Log Management Objective : we need to manage the log of the server and control it from the dashboard and apply some cases as well. to do that we use the ETW log listener logic inside the Bootstrapper (BallisticServerAgent) solution where the BS will control it and it’s parameters and control running it and the location […]

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Setting a server machine

To turn a machine into a game server, you need to do the following: Step 1: Provision the game server binaries There are two ways to accomplish this: Automatically via the Bootstrapper. Refer to this: http://wartothecore.com/blog/2017/06/17/how-to-use-server-agent-bootstrapper/ Manually. Copy the server binaries to the machine. Get them from Jenkins: http://build.forgottenmines.com:8080/job/Ballistic/lastSuccessfulBuild/artifact/Ballistic/Server/Photon/Server/deploy/deploy.zip. Put a server ID for the […]

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Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]

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This is a collection of test projects/assignments to use for interviews. They don't need to be used as-is (or at all). They should be tweaked as needed and follow up changes added to them as necessary. Feel free to add to this list by adding to it directly or suggest improvements in the comments.   [...]
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Story: Episode 1

Official Story

Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]

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PR Process

We want to keep our community engaged so we need to continuously be publishing valuable content. Our Metrics We want to reach the following targets in the short term: 500 users on our mailing list before launch: http://eepurl.com/cUGQ9v. 4000 Daily Active Users after launch (80,000 Monthly Active Users / 200 Concurrent Users). Measured on Unity [...]
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Interview Process

Overview Our team members are our most valuable asset, so we need to invest in selecting and growing our members. When hiring new members, you should aim to hire candidates that are even better than yourself. Ideally those that you feel you will personally improve when they work with you in the team. In particular, […]

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The game audio now is refactored and centralized through FMOD and audio packs in unity, this new implementation allows us to control and manage all audio through 2 steps, this also will allow us to freely add multiple audio packs that hold all audios inside the game. The 2 steps are separate so it doesn’t […]

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Follow these steps to checkout the game on a Mac. Install SmartSVN (or your favorite SVN client). Create a root folder somewhere with lots of space, let’s call it “Ballistic” (the code name for our game). Checkout the repositories you need under the “Ballistic” folder. Typically you will need three repositories. Common Audio Unity Frequently […]

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Play test Sessions

As a team, we hold frequent sessions to test and balance the game. This post describes what our own team needs to do during these sessions. All team members are expected to attend most sessions. Each session will have an owner that will drive the session. If the owner is not present at the start […]

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War to the Core

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  • Solo missions

    Solo missions

    Hey guys, here are the specifics of the first two solo missions, those are sketches of the first two missions. First mission: A harvester is placed near the ship, generating supply caches. The player collects energy caches and escapes a ring of mines. No supply links allowed. The sensor component is introduced by one of […]Read More »
  • We made it to the Top 100!

    We made it to the Top 100!

    We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
  • Full Campaign Series, Version 3

    Full Campaign Series, Version 3

    Characters: Daniel Blaze. Protagonist, player-character. Headstrong and rebellious. Ambiguous loyalty to the Shepherd Coalition. Joseph Blaze. Father of Daniel Blaze. Commander of the Leviathan mothership until executed for treason by the Shepherd Coalition. Sylvia. AI assistant. Provides intel, advice, mission objectives. Captain Zhukov. Cyborg commander assigned to hunt down player during the first several missions. […]Read More »
  • Story: Episode 1, Version 2

    Story: Episode 1, Version 2

    The Blaze family had long been controversial. They supported the Shepherds, but continually frustrated the Orthodox elements of their faction. Joseph Blaze was especially known for his tolerance of the weakling families that used genetic engineering to alleviate the sicknesses that exposure to the Earth’s surface had inflicted on them. Such tensions between orthodoxy and […]Read More »
  • Story: Episode 1

    Story: Episode 1

    Location: The Pole Base. When Daniel Blaze passed his final test and became the primary candidate to pilot the Leviathan, the Shepherds’ newest ship, he caused a quite a stir. Not because he’s the youngest member of the Pole fleet to be nominated for admiralship, the faction had already made peace with this as a […]Read More »
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