Campaign Solo Missions

Outline Chapter 1: Getting away. Escape from the Shepards. Daniel & Jax departs with damaged ship, missing most of its components and low on energy. A harvester is placed near the ship, generating supply caches. Player collects energy caches and escapes a ring mines (not turrets). No supply links allowed. Sylvia introduces sensor component, use [...]
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Before setting up the server, there is a service called “Bootstrapper” responsible for register the server to the storage by calling “Agents”  “POST /api/Agents” from the API, this service gets the server Id from the registry (HKEY_LOCAL_MACHINE\Software\Forgotten Mines\GameServer  , the Key Name: ID.. the Key value is the server Id value) where the same service generate it […]

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Classic metric alerts in Azure Monitor provide a way to get notified when one of your metrics cross a threshold. In the portal, locate the resource that you want to monitor (VM that contains the server node), and then select it. In the MONITORING section, select Alerts . The text and icon might vary slightly for different resources. Select […]

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How To Play

OBJECTIVE The win condition is simple: the team with the most ships remaining at the end of a match is victorious. How you get there is up to you and your teammates. The world is literally your playing field; group up and take it slow, lay out a defensive barrier of mines and wait, or […]

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War to the Core

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War to the Core

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  • We made it to the Top 100!

    We made it to the Top 100!

    We are stoked that we managed to land on IndieDB’s Indie of the Year’s Top 100 list! We are also the only MOBA that made it to the list! The support we got from the community was overwhelming, and we would like to thank each and every person that helped us get this far. Whether […]Read More »
  • A New Initiative by Sergiu Jenescu

    A New Initiative by Sergiu Jenescu

    A New Initiative A story by Sergiu Jenescu A pilot is standing on a cliff, near a quarantine zone. He is gazing across a desert, with large sand dunes and a few dead bodies near the cliff.  He is dressed in uniform, and has a special mask to prevent him from breathing polluted air.  He looks […]Read More »
  • Interceptors


    Interceptors are among the upcoming new features in development for War to the Core.  They are small, automated warships that alternate between attack and defense.  Player-controlled Motherships can fight against incoming enemy Interceptors to defend their base or fly alongside their own fleets of Interceptors to victory.  You can also exercise some tactical control over your […]Read More »
  • Profile Page

    Profile Page

    It’s not the size of the dog in the fight, it’s the size of the fight in the dog. Mark Twain Although numerical or qualitative advantage should never be underestimated, in hands of fearless few, battle ground may turn into an art and outnumbering enemy will flee in hope of mercy. If they are able […]Read More »
  • New Mothership Design – Coming to a game near you

    New Mothership Design – Coming to a game near you

    The mothership is at the heart of our struggle. When you’re out in space, fighting against an onslaught of enemies, your mothership is your single hope to survive and leave Earth alive, along with the millions that have been entrusted to you. It’s the vehicle that opens up new opportunities in distant systems. So… Keeping […]Read More »

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